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Interaktionsdesign
| Interaktionsdesign |
14.5.04; 15:09:54 Uhr |
Toolkit for creating personas
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»George Olsen has developed a persona toolkit, which can help you build detailed profiles of users, their relations to a product (e.g. a website), and the context in which they use a product. The toolkit is pretty extensive, but intended to be based on a pick-and-choose approach. George Olsen also gives advice on how to collect information. Ideally, personas should be based on interviewing and direct observation, but you can also get useful information from alternative sources, such as domain experts, research, and artefacts that reveal information about the users' context.« [GUUUI]
Oliver Wrede | Forum
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| Interaktionsdesign |
18.1.02; 10:08:40 Uhr |
Extreme Programming vs. Interaction Design
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“Kent Beck is known as the father of 'extreme programming,' a process created to help developers design and build software that effectively meets user expectations. Alan Cooper is the prime proponent of interaction design, a process with similar goals but different methodology. We brought these two visionaries together to compare philosophies, looking for points of consensus — and points of irreconcilable difference.” (via xblog)
Oliver Wrede | Forum (1 Antwort)
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| Interaktionsdesign |
27.9.00; 1:33:17 Uhr |
Social navigation: A design approach
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“Social navigation has been proposed as a means to help users cope with large information spaces. Through making other users actions visible we can take advantage of their work to find our way around and to solve problems. By information space, we mean anything from the interface to a normal application to large hypermedia spaces such as the World Wide Web or virtual reality environments. Users actions can be made visible in various ways: through direct social navigation (talking to or seeing individual users act), indirect social navigation (seeing the aggregated user behavior as in recommender system advice), or readwear (seeing how an object has been used by other users through its texture).” (via xblog)
Oliver Wrede | Forum
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| Interaktionsdesign |
6.6.00; 10:51:01 Uhr |
Introduction to the ActionPoint Theory
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Geoffrey Brown unterteilt die Interaktionsphasen beim Besuch einer Website in Entry-, Action- und Exit-Points. Durch die dadurch entstehenden Flußdiagramme für Interaktionsabläufe bilden ein Gerüst, welches die Website aus der Sicht des Benutzers besser beschreibt, als die sonst sehr verbreiteten inhaltsbezogenen Strukturen.
Oliver Wrede | Forum
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